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In the heart of Port St. Joe, Florida, the Murdaugh family members are expanding their footprints (and paw prints) into a 4 story coastal home right along the beach. This design of the Murdaugh home is inspired by the characteristics of sea glass - a beach element which represents Mrs. Murdaugh’s joyful childhood. Sea glass is known for its durability, smooth and soft surface, and beautiful variety of colors which can range anywhere from white, to seafoam green, to even copper. To mirror the concept’s durability, this design will incorporate the use materials with a long life cycle such as bamboo flooring and ceramic tiling. Secondly, the design will include design elements which reflect the sea glass’ smooth surface through the choice of soft fabrics used and lighting throughout each floor providing the family with a sense of comfort and security. Lastly, cool and neutral colors will be spread throughout in order to harmonize each floor in the home and create a subtle and simple coastal home experience for the Murdaugh family.
Techniques & Software used: Hand rendering and Photoshop
The design successfully meets the goals of the project and the needs of the client through the use of lighting effects, sustainable materials, architectural details and furiture and finishes. The goal was to achieve an open layout while still giving the user the feeling of privacy and seclusion, a characteristic of fog spreading through the trees on an early morning. Frosted glass, lowered ceilings, and unique lighting effects were used to achieve this goal. Big Rip believes in giving back to the community and sustainability and they do this by recycling their left-over grain to local farmers throughout Nashville. In order to contribute to sustainability, materials such as reclaimed wood, LED light fixtures and carpet with recycled backing were used among many others. Overall, the design is warm and welcoming, and provides a relaxing taproom for your beer enthusiasts, and an engaging office space for the Big Rip Company Staff.
Techniques & Software used: Revit and Photoshop
The Millau Viaduct, located in southern France, is the world’s tallest bridge with an impressive height of 1,125 feet. This high quality eyewear store located in downtown LA, California, received its name Le Pont from the French word for “the bridge”. If you think about the materials used to build a bridge of this scale, such as concrete and steel, you should automatically associate these materials with having qualities such as strength, stability and durability. At Le Pont, the goal will be to incoorporate these qualities into the design through its use of furniture, finishes and architectural elements in hopes that these may reflect the high quality products that Le Pont has to offer.
Located on both sides of the store, Le Pont’s “See Me” Stations will be a huge factor in the customers overall experience. Using innovative technology, the stations have cameras on each wall which capture the user in real time and allow them to try on as many frames as they would like. Through touch screen technology, the user simply has to press “capture” and the station will take a panoramic photograph, which will be played back to the customer so that he or she may be able to see what the frames look like in a 180 degree view. The stations’ shape and thickness acts as a reflection of the quality products offered by Le Pont.
CLICK THIS LINK to see the store through virtual reality technology: http://pano.autodesk.com/pano.html?url=jpgs/58e46d10-ca31-46ea-b125-2eb73efeeb1a
Techniques & Software used: Revit and Photoshop
Strozier Library is the main library on Florida State University's campus. Scholars Commons is the basement of the library where many graduate students go to study. The redesign of the basement was intended to give students a comfortable, quiet space which promoted focus and individuality. Stephanie Hall's component in this group project was the redesign of the main study area of Scholars Commons. The goal of this room was to provide students with an area intended for group study, while still allowing them to feel like they could territorialize their own seating space.
Designers: Stephanie Hall, Arely Cavazos and Melissa McAlister
Techniques & Software used: Revit and Photoshop
Rendering by: Stephanie Hall
Rendering by: Melissa Mcalister
Rendered by: Arely Cavazos
The elderly population is often faced with a lot of the same problems – physical and psychological – and often times they are not living in an environment suitable for these problems. Providing them with a space that is easy to navigate, that limits the amount unnecessary injury and allows them to interact freely with the environment and its users, is the first step in the right direction to a happy life.
The goal of the Winter Park Senior Facility is the create a feeling of openness and movement within the user. The space will be arranged in such a way that the user is able to move around with ease. The circulation will mirror the shape of a wagon wheel, with the common areas surrounding a large fitness room – a space that helps one maintain his or her movement and mental health.
Techniques & Software used: Sketch Up
The concept of a Globe was the initial inspiration for the coffee table and side table. While thinking of this concept one may visualize things such as countries, longitude and latitude intersecting lines, or population. The intention of the concept is to evoke in the viewer the idea of multiple things, or people, coming together as one which stems from the designer's home country motto "Out of Many, One People", and it uses the elements line and space to achieve this. The viewer should walk away with a sense of wholeness or unity.
The concept for the Children's Cot is inspired by the children’s book “Where the Wild Things Are” by Maurice Sendak. The purpose of this piece is to provide both storage and a comfortable sleeping environment for this generation’s little boy and girl monsters. The elements space, form and line were taken into consideration throughout the planning process. The cot will make good use of negative and positive space as one will be able to look through both sides. Form will be achieved through the storage cubbies; the piece will be designed to look strong and sturdy yet lightweight and open. Lastly, line is achieved through the use of both straight and curvilinear lines on the furniture itself as well as the design on the storage bins.
Techniques & Software used: Strutting cardboard and AutoCAD for the coffee table and side table
The goal of these projects was to incorporate marker into hand rendering. Each image was traced from a photograph, outlined with the various appropriate line weights, and rendered in grayscale to show shade, shadow and highlight. Once this was complete, colour was applied giving the rendering a more humanistic feel.
The last photo was from a quick in-class workshop which taught the designer how to incorporate vegetation into her renderings.
Techniques & Software used: Hand rendering with Prismacolor markers, and sketching with pen
This wall sconce fixture was inspired by the visual characteristics of a Scotch Bonnet Pepper. The pepper is indigenous to the Caribbean islands - including my home country, Jamaica. The light fixture will adopt both linear and curvilinear lines found within the Scotch Bonnet pepper in order to create an aesthetic visual contrast of curved line on top of straight line. Through the use of curvilinear shaped stacked panels, the fixture will attempt to create the form of the pepper, narrowing in its shape as it moves outwards. Materials used are frosted glass and polished nickel.
*This light fixture made the top 8 finalists for a competition held by Golden Lighting.
Techniques & Software used: Revit and Photoshop
Here are a few projects that Stephanie has accumulated over the years. She finds these forms of art to be very therapeutic - especially when she needs to wind down from a stressful week of designing!